For Honor launched to positive critical reviews, using a 77 on OpenCritic and 79 as its highest rating on Metacritic. The honeymoon period ended fairly quickly though For Honor Steel Credits. A month into launching, For Honor was plagued with matchmaking problems and host desync issues, because it used a peer reviewed networking system. This made it quite tough to play the For Honor game, provided it was mostly online and demanded an always-online connection.
Players had issues with getting adequate Steel, For Honor’s in-For Honor game currency, which can be used to purchase additional characters, gear, and executions. One Reddit user tallied up the price and time sink of unlocking everything in the For Honor game at launch: it arrived to $732 or 326 days of hardcore playing each and every moment. VandenBerghe left Ubisoft to combine ArenaNet five months after launch.
This culminated in August of 2017 using the first important For Honor tournament, the For Honor Hero Series. The winner of the event had been Jakub”SB.Alernakin” Palen, who took the trophy without losing a single match. Palen chose the contentious Nobushi and used an exploit to destroy his opponents, causing a bitter win for For Honor’s programmers and community.
It has been a very long season for For Honor. It’s gone through four seasons worth of additional content for the For Honor game, and in January Ubisoft announced Season Five, Age of Wolves. The For Honor game started with 12 Heroes over the 3 Factions, 12 maps with a number of variations, and five For Honor Items game modes, including Dominion and Duel. Ahead of Season 5, you will find 18 Heroes in total, 16 maps, a new 4v4 Tribute For Honor game style, a host of balance changes, and a lot of new armor, weapons, and executions. So where does For Honor stand with the community today?